Treachery
Controls
Control | Key Input |
Movement | W, A, S, D or arrow keys |
Attack | Space |
Fire (not available at start) | Enter |
End turn (prematurely) | T |
Menu | tab or esc |
You only go in turn based combat when near enemies. Use all attack and movement to end your turn.
If you back stab an enemy you will do double damage.
Defeat your way through the nine three layers of hell to escape and be alive once more.
This was a re-imagining of the game we made for our first ever game jam back in 2016. I think we've gotten better in the last 5 years, but you can look at the old game, and judge for yourself if you want https://globalgamejam.org/2016/games/treachery
Known Issues
Speedy bois - Enemies will sometimes have excessive movement and will run right up to you. Not attack though so it's not a death sentence.
Rare - Getting locked in a room. It is possible for you to get stuck in a room because it locks you in for no reason.
Camera not snapping - On a restarting game from main menu the camera won't snap to rooms
Status | In development |
Platforms | HTML5, Windows |
Authors | ElfQueen, tatltuae |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Seven Day Roguelike Challenge, Perma Death, Pixel Art, Procedural Generation, Roguelike, Top-Down, Turn-Based Combat, Unity |
Comments
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Pretty challenging game. Seemed like it was going to be very predictable and then it was not. Nice suprise.